Build the base. Build the army. Leave the craters.
A large-scale sci-fi RTS where hundreds of machines clash on one battlefield, shields hold until the energy runs out, and every nuke leaves its mark on the map for good.
Pre-alpha footage, captured in-engine. Units, effects and balance will change. · Watch on YouTube
Fully built bases under shield domes, armies of hundreds and air wings ready to launch. Straight from the game.
Pre-alpha footage. Work in progress.

Your army starts with one machine. The commander builds, repairs and reclaims, and leads from the front. Lose it and it goes out in a nuclear blast.

Shield domes hold back the storm, but only while the grid keeps up. When energy runs dry, a brownout drops them and your base is exposed.

Build an economy, fill your factories and send waves of mechs, rovers and turrets into a single, massive fight.

Take the fight to the sky. Swarms of jets strike fast and hard, deep behind enemy lines.

When diplomacy is over, launch. Every nuclear strike scars the terrain for the rest of the match.
Two factions, two very different war machines. These units are being built right now. Here is an early look, captured straight from the editor.
Colossal multi-weapon walkers that anchor an entire army. When one of these takes the field, the battle changes.
Assault mechs, spider walkers, heavy tracks and fast rovers. The backbone of every push.
Jets and rotor gunships that strike fast and hit deep behind the lines.
Hundreds of machines on each side, built for one battlefield.
Work-in-progress units, captured in the editor. Designs, names and stats will change.
The Steam page is on its way. Wishlisting is the best way to support a solo developer. Check back soon.