Until the Last Machine key art: a commander mech under a shield dome as armies clash and a nuclear blast rises behind them
Sci-fi real-time strategy · In development

Build the base. Build the army. Leave the craters.

A large-scale sci-fi RTS where hundreds of machines clash on one battlefield, shields hold until the energy runs out, and every nuke leaves its mark on the map for good.

Steam page coming soon ▶ Watch the teaser
First teaser

See it in motion

Pre-alpha footage, captured in-engine. Units, effects and balance will change. · Watch on YouTube

The war machine

What you command

The commander mech standing in an open field
01

A giant commander mech

Your army starts with one machine. The commander builds, repairs and reclaims, and leads from the front. Lose it and it goes out in a nuclear blast.

Twin shield domes protecting a base
02

Shields that run on power

Shield domes hold back the storm, but only while the grid keeps up. When energy runs dry, a brownout drops them and your base is exposed.

A sprawling base with factories, turrets and hundreds of units
03

Hundreds of units, one battlefield

Build an economy, fill your factories and send waves of mechs, rovers and turrets into a single, massive fight.

Jet swarm flying over shield domes behind a commander mech
04

Supersonic jet swarms

Take the fight to the sky. Swarms of jets strike fast and hard, deep behind enemy lines.

A nuclear explosion rising from the battlefield
05

Nukes that leave permanent craters

When diplomacy is over, launch. Every nuclear strike scars the terrain for the rest of the match.

Steam

Coming soon to Steam

The Steam page is on its way. Wishlisting is the best way to support a solo developer. Check back soon.